**Lesson Plan: The Uses of a Mouse**
**Grade Level:** Primary 2 (Ages 6-7)
**Subject:** Information Communication Technology (ICT)
**Duration:** 45 minutes
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### **Objectives:**
1. **Knowledge:** Students will understand what a computer mouse is and identify its parts.
2. **Skills:** Students will demonstrate basic skills in using a mouse, including clicking, double-clicking, right-clicking, and dragging and dropping.
3. **Attitude:** Students will develop confidence in interacting with computers using a mouse.
### **Materials:**
- Computer with mouse for each student (or at least pairs of students)
- Interactive whiteboard or projector
- Printed handouts with images of a mouse and its parts
- Simple educational games or activities that require mouse use
- Worksheets for assessment purposes
### **Preparation:**
- Set up computers and ensure all mice are functional.
- Prepare a short presentation or video explaining the parts of a mouse.
- Select a few simple educational games that practice using mouse skills.
### **Lesson Procedures:**
#### **Introduction (5 minutes):**
1. **Greeting and Warm-Up:**
- Greet the students and settle them.
- Ask students if they have seen or used a computer mouse before.
2. **Objective Overview:**
- Explain that today they will learn about the uses of a computer mouse.
#### **Main Activities (30 minutes):**
1. **Presentation on Mouse Parts and Uses (10 minutes):**
- Show an image of a computer mouse on the interactive whiteboard or projector.
- Explain the different parts of the mouse: the left button, right button, scroll wheel, and the body of the mouse.
- Explain the basic functions of each part, demonstrating live on a computer, such as:
- Clicking (left button)
- Right-clicking (right button)
- Scrolling (scroll wheel)
- Dragging and dropping
2. **Guided Practice (10 minutes):**
- Hand out worksheets with images of a mouse.
- Ask students to identify and color the different parts of the mouse.
- Allow students to practice using a mouse in pairs or individually. Demonstrate and guide them through basic actions:
- Click on specific items on the desktop or in a software program.
- Drag-and-drop objects on the computer screen.
- Open a simple drawing program and draw lines using the mouse.
3. **Interactive Games/Activities (10 minutes):**
- Direct students to simple, kid-friendly educational games that require mouse use.
- Examples include:
- Clicking on targets to achieve points
- Simple matching games involving drag-and-drop
- Digital painting programs to practice clicking, dragging, and dropping
#### **Assessment and Review (5 minutes):**
- **Assessment:**
- Observe students as they interact with the computer to ensure they are using the mouse correctly.
- Use a quick checklist to assess each student's proficiency with mouse skills.
- **Review:**
- Recap the parts of the mouse and their uses.
- Ask a few questions to check for understanding:
- "What do we use the left button for?"
- "Can you show me how to drag this item on the screen?"
- Praise students for their efforts and improvements.
### **Closure (5 minutes):**
- **Q&A & Feedback:**
- Allow students to ask any remaining questions.
- Briefly discuss what they enjoyed or found challenging about using a mouse.
- **Homework or Extension Activity:**
- Give students simple homework to practice at home with parental supervision if possible, such as using a basic drawing program to create a picture and practice clicking and dragging.
### **Adaptations/Differentiation:**
- Provide additional support for students who find it difficult to use the mouse by pairing them with more confident peers.
- Offer more challenging activities for students who quickly grasp the skills, such as playing more complex educational games or creating more intricate drawings.
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**Note:** Adjustments may be needed based on the availability of technology and the specific needs of the students.