Lesson Plan for Primary 2 - Information Communication Technology - The Uses Of A Mouse

**Lesson Plan: The Uses of a Mouse** **Grade Level:** Primary 2 (Ages 6-7) **Subject:** Information Communication Technology (ICT) **Duration:** 45 minutes --- ### **Objectives:** 1. **Knowledge:** Students will understand what a computer mouse is and identify its parts. 2. **Skills:** Students will demonstrate basic skills in using a mouse, including clicking, double-clicking, right-clicking, and dragging and dropping. 3. **Attitude:** Students will develop confidence in interacting with computers using a mouse. ### **Materials:** - Computer with mouse for each student (or at least pairs of students) - Interactive whiteboard or projector - Printed handouts with images of a mouse and its parts - Simple educational games or activities that require mouse use - Worksheets for assessment purposes ### **Preparation:** - Set up computers and ensure all mice are functional. - Prepare a short presentation or video explaining the parts of a mouse. - Select a few simple educational games that practice using mouse skills. ### **Lesson Procedures:** #### **Introduction (5 minutes):** 1. **Greeting and Warm-Up:** - Greet the students and settle them. - Ask students if they have seen or used a computer mouse before. 2. **Objective Overview:** - Explain that today they will learn about the uses of a computer mouse. #### **Main Activities (30 minutes):** 1. **Presentation on Mouse Parts and Uses (10 minutes):** - Show an image of a computer mouse on the interactive whiteboard or projector. - Explain the different parts of the mouse: the left button, right button, scroll wheel, and the body of the mouse. - Explain the basic functions of each part, demonstrating live on a computer, such as: - Clicking (left button) - Right-clicking (right button) - Scrolling (scroll wheel) - Dragging and dropping 2. **Guided Practice (10 minutes):** - Hand out worksheets with images of a mouse. - Ask students to identify and color the different parts of the mouse. - Allow students to practice using a mouse in pairs or individually. Demonstrate and guide them through basic actions: - Click on specific items on the desktop or in a software program. - Drag-and-drop objects on the computer screen. - Open a simple drawing program and draw lines using the mouse. 3. **Interactive Games/Activities (10 minutes):** - Direct students to simple, kid-friendly educational games that require mouse use. - Examples include: - Clicking on targets to achieve points - Simple matching games involving drag-and-drop - Digital painting programs to practice clicking, dragging, and dropping #### **Assessment and Review (5 minutes):** - **Assessment:** - Observe students as they interact with the computer to ensure they are using the mouse correctly. - Use a quick checklist to assess each student's proficiency with mouse skills. - **Review:** - Recap the parts of the mouse and their uses. - Ask a few questions to check for understanding: - "What do we use the left button for?" - "Can you show me how to drag this item on the screen?" - Praise students for their efforts and improvements. ### **Closure (5 minutes):** - **Q&A & Feedback:** - Allow students to ask any remaining questions. - Briefly discuss what they enjoyed or found challenging about using a mouse. - **Homework or Extension Activity:** - Give students simple homework to practice at home with parental supervision if possible, such as using a basic drawing program to create a picture and practice clicking and dragging. ### **Adaptations/Differentiation:** - Provide additional support for students who find it difficult to use the mouse by pairing them with more confident peers. - Offer more challenging activities for students who quickly grasp the skills, such as playing more complex educational games or creating more intricate drawings. --- **Note:** Adjustments may be needed based on the availability of technology and the specific needs of the students.